GR.Open 255, 0,0,0
GR.ORIENTATION 1
GR.Screen w,h
GR.BITMAP.LOAD dial_ptr, "dial1.png"
GR.BITMAP.CREATE empty_ptr, 2, 3
GR.BITMAP.DRAWINTO.START empty_ptr
GR.BITMAP.DRAWINTO.End
GR.BITMAP.Draw bd, dial_ptr, x,y
GR.BITMAP.LOAD roto_ptr, "roto1.png"
GR.BITMAP.Draw bp, roto_ptr, 0,0
GR.RENDER
audio.load aft_1, "rotaryphone.mp3"
audio.load aft2, "throwswitch.mp3"
Let number$=""
k=165
c=460
Loop:
GR.BOUNDED.TOUCH zero, 145, 275, 215, 325
GR.BOUNDED.TOUCH dial, 16, 427, 171, 479
GR.BOUNDED.TOUCH nine, 95, 260, 145, 300
GR.BOUNDED.TOUCH eight, 38, 221, 93, 261
GR.BOUNDED.TOUCH seven, 30, 159, 79, 206
GR.BOUNDED.TOUCH six, 35, 101, 85, 141
GR.BOUNDED.TOUCH five, 69, 49, 117, 96
GR.BOUNDED.TOUCH four, 123, 31, 173, 68
GR.BOUNDED.TOUCH three, 189, 15, 231,72
GR.BOUNDED.TOUCH two, 235, 59, 292, 99
GR.BOUNDED.TOUCH one, 282, 104, 319, 147
If zero=1 Then Gosub zero
If dial=1 Then Gosub dial
If nine=1 Then Gosub nine
If eight=1 Then Gosub eight
If seven=1 Then Gosub seven
If six=1 Then Gosub six
If five=1 Then Gosub five
If four=1 Then Gosub four
If three=1 Then Gosub three
If two=1 Then Gosub two
If one=1 Then Gosub one
Goto Loop
zero:
audio.play aft_1
GR.Color 255,220, 209, 30, 0
GR.TEXT.SIZE 26
Let number$=number$+"0"
gr.text.draw z, k, c, number$
For angle = 0 To 330 Step 30
GR.ROTATE.START angle, 165,165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.draw z, k, c, number$
GR.RENDER
Next angle
pause 100
GR.BITMAP.Draw bd, dial_ptr, x,y
For anglea = 330 To 0 Step -30
GR.ROTATE.START anglea , 165, 165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.draw z, k, c, number$
GR.RENDER
Next anglea
audio.Stop
Return
dial:
audio.play aft2
pause 1000
phone.Call number$
audio.stop
Let number$=""
pause 1000
exit
Return
nine:
GR.Color 255,220, 209, 30, 0
GR.TEXT.SIZE 26
audio.play aft_1
Let number$=number$+"9"
For anglenine = 0 To 300 Step 30
GR.ROTATE.START anglenine, 165,165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.draw z, k, c, number$
GR.RENDER
Next anglenine
pause 100
GR.BITMAP.Draw bd, dial_ptr, x,y
For angleninea = 300 To 0 Step -30
GR.ROTATE.START angleninea , 165, 165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.draw z, k, c, number$
GR.RENDER
Next angleninea
audio.Stop
Return
eight:
GR.Color 255,220, 209, 30, 0
GR.TEXT.SIZE 26
audio.play aft_1
Let number$=number$+"8"
gr.text.Draw z, k, c, number$
For angleeight = 0 To 270 Step 30
GR.ROTATE.START angleeight, 165,165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next angleeight
pause 100
GR.BITMAP.Draw bd, dial_ptr, x,y
For angleeighta = 270 To 0 Step -30
GR.ROTATE.START angleeighta , 165, 165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next angleeighta
audio.Stop
Return
seven:
GR.Color 255,220, 209, 30, 0
GR.TEXT.SIZE 26
audio.play aft_1
Let number$=number$+"7"
gr.text.Draw z, k, c, number$
For angleseven = 0 To 240 Step 30
GR.ROTATE.START angleseven, 165,165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next angleseven
pause 100
GR.BITMAP.Draw bd, dial_ptr, x,y
For anglesevena = 240 To 0 Step -30
GR.ROTATE.START anglesevena , 165, 165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next anglesevena
audio.Stop
Return
six:
GR.Color 255,220, 209, 30, 0
GR.TEXT.SIZE 26
audio.play aft_1
Let number$=number$+"6"
gr.text.Draw z, k, c, number$
For anglesix = 0 To 210 Step 30
GR.ROTATE.START anglesix, 165,165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next angle
pause 100
GR.BITMAP.Draw bd, dial_ptr, x,y
For anglesixa = 210 To 0 Step -30
GR.ROTATE.START anglesixa , 165, 165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next anglesixa
audio.Stop
Return
five:
GR.Color 255,220, 209, 30, 0
GR.TEXT.SIZE 26
audio.play aft_1
Let number$=number$+"5"
gr.text.Draw z, k, c, number$
For anglefive = 0 To 180 Step 30
GR.ROTATE.START anglefive, 165,165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next anglefive
pause 100
GR.BITMAP.Draw bd, dial_ptr, x,y
For anglefivea = 180 To 0 Step -30
GR.ROTATE.START anglefivea , 165, 165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next anglefivea
audio.Stop
Return
four:
GR.Color 255,220, 209, 30, 0
GR.TEXT.SIZE 26
audio.play aft_1
gr.text.Draw z, k, c, number$
Let number$=number$+"4"
For anglefour = 0 To 150 Step 30
GR.ROTATE.START anglefour, 165,165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next anglefour
pause 100
GR.BITMAP.Draw bd, dial_ptr, x,y
For anglefoura = 150 To 0 Step -30
GR.ROTATE.START anglefoura , 165, 165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next anglefoura
audio.Stop
Return
three:
GR.Color 255,220, 209, 30, 0
GR.TEXT.SIZE 26
audio.play aft_1
gr.text.Draw z, k, c, number$
Let number$=number$+"3"
For anglethree = 0 To 120 Step 30
GR.ROTATE.START anglethree, 165,165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next anglethree
pause 100
GR.BITMAP.Draw bd, dial_ptr, x,y
For anglea = 120 To 0 Step -30
GR.ROTATE.START anglethreea , 165, 165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next anglethreea
audio.Stop
Return
two:
GR.Color 255,220, 209, 30, 0
GR.TEXT.SIZE 26
audio.play aft_1
Let number$=number$+"2"
gr.text.Draw z, k, c, number$
For angletwo = 0 To 90 Step 30
GR.ROTATE.START angletwo, 165,165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next angle
pause 100
GR.BITMAP.Draw bd, dial_ptr, x,y
For angletwoa = 90 To 0 Step -30
GR.ROTATE.START angletwoa , 165, 165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next angletwoa
audio.Stop
Return
one:
GR.Color 255,220, 209, 30, 0
GR.TEXT.SIZE 26
audio.play aft_1
Let number$=number$+"1"
gr.text.Draw z, k, c, number$
For angleone = 0 To 60 Step 30
GR.ROTATE.START angleone, 165,165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.Draw z, k, c, number$
GR.RENDER
Next angleone
pause 100
GR.BITMAP.Draw bd, dial_ptr, x,y
For angleonea = 60 To 0 Step -30
GR.ROTATE.START angleonea , 165, 165
GR.BITMAP.Draw bp, roto_ptr, x,y
GR.ROTATE.End
gr.text.draw z, k, c, number$
GR.RENDER
Next angleonea
audio.Stop
Return